AI Insights · Timothy · July 2021
Top 5 Fashion Games in South America: Q2 2021 Performance
Discover the performance trends of the top 5 fashion games on a unified platform in South America during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 fashion games on a unified platform in South America displayed varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Hair Challenge from Rollic Games experienced a fluctuating revenue trend, peaking at around $61 in the week of May 24. Weekly downloads were impressively high, reaching approximately 1.5M in the last week of April and maintaining a strong presence throughout the quarter. Active users also showed a steady increase, peaking at about 2.4M in the final week of June.
High Heels!, another title from Rollic Games, saw a peak in weekly revenue at approximately $369 in the week of May 10. Download trends showed a gradual decline from around 789K in the first week of April to about 318K by the end of June. Active users also declined from about 1.6M in early April to approximately 1.1M in late June.
Body Race by Gismart showed a significant spike in weekly downloads, peaking at around 1.6M in late May. Active users also saw a peak at approximately 3.3M in the first week of June before declining to about 1.3M by the end of the month. However, the game didn't generate any revenue during this period.
Makeover Run from MOONEE PUBLISHING LTD saw a peak in weekly revenue at about $157 in late May. Weekly downloads peaked at around 1.4M in mid-May and gradually declined to about 226K by the end of June. Active users followed a similar trend, peaking at approximately 2.5M in late May and decreasing to around 1M by the end of June.
Catwalk Beauty by Smillage showed a peak in weekly revenue at around $39 in late May. Downloads peaked at approximately 1.1M in the same period, with a gradual decline to about 479K by the end of June. Active users saw a significant peak at around 2.4M in late May, followed by a decrease to about 1.6M by the end of June.
These insights are based on data from Sensor Tower. For more detailed analyses and additional insights, visit Sensor Tower.